THE SHARED REFERENCE Adventurer

Monster

Grell Psychic

Outside your table’s allowed sources

Official reference · PaBTSO · 2014

Creature type
Aberration
Size
Medium
Armor class
12, 15
Hit points
66 (12d8 + 12)
Speed
Walk 10 ft., Fly 30 ft. (hover)
Challenge rating
4
Alignment
Chaotic Evil
Strength
17
Dexterity
14
Constitution
13
Intelligence
12
Wisdom
11
Charisma
14
Passive Perception
14
Skills
perception: +4; stealth: +6
Senses
blindsight 60 ft. (blind beyond this radius)
Languages
Deep Speech, Grell
Immunities
lightning
Condition Immunities
blinded, prone

Actions

Multiattack

The grell psychic makes one Tentacle attack and one Beak attack.

Beak

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Tentacle

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or have the poisoned condition for 1 minute. While the target is poisoned, it also has the paralyzed condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the grappled condition (escape DC 16). While grappling the target, the grell can't make Tentacle attacks against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.

Spellcasting (Psionics)

The grell psychic casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12):

At will: detect thoughts, mage armor, mage hand (the hand is invisible)

1/day each: confusion, fear

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