THE SHARED REFERENCE Adventurer

Monster

Grell

Official reference · XMM · 2024

Creature type
Aberration
Size
Medium
Armor class
12
Hit points
55 (10d8 + 10)
Speed
Walk 10 ft., Fly 30 ft. (hover)
Challenge rating
3
Alignment
Neutral Evil
Strength
15
Dexterity
14
Constitution
13
Intelligence
12
Wisdom
11
Charisma
9
Passive Perception
14
Initiative
+6
Skills
perception: +4; stealth: +6
Senses
Blindsight 60 ft.
Languages
Deep Speech
Immunities
lightning
Condition Immunities
blinded, prone

Traits

Abduct

The grell needn't spend extra movement to move a creature it is grappling.

Actions

Multiattack

The grell makes one Beak attack and one Paralyzing Tentacles attack.

Beak

Melee Attack: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.

Paralyzing Tentacles

Melee Attack: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

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