Monster
Grell
Official reference · XMM · 2024
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 12
- Hit points
- 55 (10d8 + 10)
- Speed
- Walk 10 ft., Fly 30 ft. (hover)
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 11
- Charisma
- 9
- Passive Perception
- 14
- Initiative
- +6
- Skills
- perception: +4; stealth: +6
- Senses
- Blindsight 60 ft.
- Languages
- Deep Speech
- Immunities
- lightning
- Condition Immunities
- blinded, prone
Traits
Abduct
The grell needn't spend extra movement to move a creature it is grappling.
Actions
Multiattack
The grell makes one Beak attack and one Paralyzing Tentacles attack.
Beak
Melee Attack: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.
Paralyzing Tentacles
Melee Attack: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.