Monster
Gremlin
Outside your table’s allowed sources
Official reference · PSK · 2014
- Creature type
- Beast
- Size
- Small
- Armor class
- 11
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 40 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 12
- Dexterity
- 13
- Constitution
- 13
- Intelligence
- 3
- Wisdom
- 13
- Charisma
- 6
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
Traits
Aether Scent
The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Siphon
The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach.
If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.