THE SHARED REFERENCE Adventurer

Monster

Gremlin

Outside your table’s allowed sources

Official reference · PSK · 2014

Creature type
Beast
Size
Small
Armor class
11
Hit points
27 (5d8 + 5)
Speed
Walk 40 ft.
Challenge rating
1/2
Alignment
Unaligned
Strength
12
Dexterity
13
Constitution
13
Intelligence
3
Wisdom
13
Charisma
6
Passive Perception
11
Senses
darkvision 60 ft.

Traits

Aether Scent

The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Siphon

The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach.

If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.

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