Monster
Grimlock
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 8
- Charisma
- 6
- Passive Perception
- 13
- Skills
- athletics: +5; perception: +3; stealth: +3
- Senses
- blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)
- Languages
- Undercommon
- Condition Immunities
- blinded
Traits
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.