THE SHARED REFERENCE Adventurer

Monster

Grinning Cat

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Fey
Size
Large
Armor class
12
Hit points
45 (7d10 + 7)
Speed
Walk 40 ft., Climb 40 ft.
Challenge rating
1
Alignment
Chaotic Neutral
Strength
14
Dexterity
15
Constitution
13
Intelligence
15
Wisdom
14
Charisma
16
Passive Perception
14
Skills
perception: +4; stealth: +6
Senses
darkvision 60 ft.
Languages
Common, Sylvan

Traits

Magic Resistance

The grinning cat has advantage on saving throws against spells and other magical effects.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the cat can make a Bite attack against it as a bonus action.

Fade Away

The grinning cat magically becomes invisible for 1 hour or until it attacks, gradually fading away over the course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.

Bonus actions

Fade Back

The grinning cat becomes visible or makes part of its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.

Grinning Step

The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Quick preview