THE SHARED REFERENCE Adventurer

Monster

Groff

Outside your table’s allowed sources

Official reference · SCC · 2014

Creature type
Plant
Size
Large
Armor class
13 (natural armor)
Hit points
68 (8d10 + 24)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
4
Alignment
Unaligned
Strength
20
Dexterity
10
Constitution
17
Intelligence
4
Wisdom
13
Charisma
7
Passive Perception
13
Skills
perception: +3; stealth: +4
Senses
darkvision 60 ft.

Traits

False Appearance

If the groff is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the groff move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the groff isn't an ordinary moss-covered bog patch.

Hold Breath

The groff can hold its breath for up to 1 hour.

Actions

Multiattack

The groff makes one Bite attack and one Swamp Claw attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Swamp Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or become engulfed by the groff. While engulfed, the target can't breathe, is restrained, and takes 10 (3d6) poison damage at the start of each of its turns. When the groff moves, the engulfed target moves with it. The groff can have only one target engulfed at a time.

An engulfed target can repeat the saving throw at the end of its turns. On a success, the target escapes and enters the nearest unoccupied space.

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