Monster
Grotesque Tentacle
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 127 (15d10 + 45)
- Challenge rating
- 10
- Alignment
- Lawful Evil
- Strength
- 19
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 16
- Wisdom
- 19
- Charisma
- 18
- Passive Perception
- 14
- Saving Throws
- dex: +8; con: +7; int: +7; wis: +8; cha: +8
- Senses
- darkvision 60 ft.
- Languages
- Celestial, Common
- Immunities
- poison
- Condition Immunities
- charmed, poisoned
Traits
Rejuvenation
If it dies, the tentacle returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Actions
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.