Monster
Grum'shar
Outside your table’s allowed sources
Official reference · WDH · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 9 (2d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Chaotic Evil
- Strength
- 10
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 14
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 10
- Skills
- arcana: +4; history: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Traits
Relentless Endurance
When reduced to 0 hit points, Grum'shar drops to 1 hit point instead. He can only do this once per long rest.
Actions
Dagger
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Grum'shar is a 1st-level spellcaster. His spellcasting ability is Intelligence. He has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, mending, prestidigitation; 1: slots: 2; spells: burning hands, disguise self, shield