Monster
Grung
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 12
- Hit points
- 11 (2d6 + 4)
- Speed
- Walk 25 ft., Climb 25 ft.
- Challenge rating
- 1/4
- Alignment
- Any alignment
- Strength
- 7
- Dexterity
- 14
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 12
- Saving Throws
- dex: +4
- Skills
- athletics: +2; perception: +2; stealth: +4; survival: +2
- Languages
- Grung
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Amphibious
The grung can breathe air and water.
Poisonous Skin
Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap
The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency
If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for at least 1 hour.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 5 (2d4) poison damage.