Monster
Gryz Alakritos
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 12
- Hit points
- 82 (15d8 + 15)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Good
- Strength
- 10
- Dexterity
- 14
- Constitution
- 13
- Intelligence
- 18
- Wisdom
- 16
- Charisma
- 14
- Passive Perception
- 16
- Saving Throws
- int: +7; wis: +6
- Skills
- arcana: +7; history: +7; insight: +6; perception: +6
- Senses
- darkvision 60 ft.
- Languages
- Common plus three other languages, Goblin
Traits
Nimble Escape
Gryz can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack
Gryz makes two Arcane Shock or Dagger of the Poisoned Mind attacks.
Arcane Shock
Melee Spell Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Dagger of the Poisoned Mind
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Gryz casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: alter self, light, mage hand
1/day each: comprehend languages, mage armor, zone of truth