Monster
Guardian Naga
Official reference · XMM · 2024
- Creature type
- Celestial
- Size
- Large
- Armor class
- 18
- Hit points
- 136 (16d10 + 48)
- Speed
- Walk 40 ft., Climb 40 ft., Swim 40 ft.
- Challenge rating
- 10
- Alignment
- Lawful Good
- Strength
- 19
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 16
- Wisdom
- 19
- Charisma
- 18
- Passive Perception
- 14
- Saving Throws
- dex: +8; con: +7; int: +7; wis: +8; cha: +8
- Skills
- arcana: +11; history: +11; religion: +11
- Senses
- Darkvision 60 ft.
- Languages
- Celestial, Common
- Immunities
- poison
- Condition Immunities
- charmed, paralyzed, poisoned, restrained
Traits
Celestial Restoration
If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack
The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite
Melee Attack: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
Poisonous Spittle
Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.
The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: Thaumaturgy
1/day each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing