THE SHARED REFERENCE Adventurer

Monster

Guardian Wolf

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Official reference · EGW · 2014

Creature type
Monstrosity
Size
Huge
Armor class
14 (natural armor)
Hit points
66 (7d12 + 21)
Speed
Walk 60 ft.
Challenge rating
4
Alignment
Unaligned
Strength
22
Dexterity
14
Constitution
16
Intelligence
5
Wisdom
12
Charisma
8
Passive Perception
15
Skills
perception: +5; stealth: +4
Languages
Common, Elvish

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The wolf makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

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