Monster
Guardian Wolf
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Monstrosity
- Size
- Huge
- Armor class
- 14 (natural armor)
- Hit points
- 66 (7d12 + 21)
- Speed
- Walk 60 ft.
- Challenge rating
- 4
- Alignment
- Unaligned
- Strength
- 22
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 5
- Wisdom
- 12
- Charisma
- 8
- Passive Perception
- 15
- Skills
- perception: +5; stealth: +4
- Languages
- Common, Elvish
Traits
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The wolf makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.