THE SHARED REFERENCE Adventurer

Monster

Haint

Outside your table’s allowed sources

Official reference · JttRC · 2014

Creature type
Undead
Size
Medium
Armor class
12
Hit points
75 (10d8 + 30)
Speed
Walk 30 ft., Fly 30 ft. (hover)
Challenge rating
7
Alignment
Neutral
Strength
7
Dexterity
15
Constitution
17
Intelligence
10
Wisdom
13
Charisma
17
Passive Perception
11
Skills
deception: +6; stealth: +8
Senses
darkvision 60 ft.
Languages
any languages it knew in life
Resistances
acid, fire, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
cold, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Traits

Incorporeal Movement

The haint can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Unusual Nature

The haint doesn't require air, food, drink, or sleep.

Actions

Multiattack

The haint makes two Sorrowful Touch attacks.

Sorrowful Touch

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) psychic damage.

Change Shape

The haint magically assumes the appearance of the Humanoid it was in life, while retaining its game statistics. The assumed appearance ends if the haint is reduced to 0 hit points or uses an action to end it.

Bonus actions

Shared Sorrow

The haint targets one creature it can see within 60 feet of itself that is missing any hit points, sharing its own torment with this pained soul. The target must succeed on a DC 14 Wisdom saving throw or be incapacitated.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the haint's Shared Sorrow for the next 24 hours.

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