Monster
Halaster Horror
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 20 (plate armor, shield)
- Hit points
- 60 (8d8 + 24)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 18
- Dexterity
- 13
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Languages
- understands the languages of its creator but can't speak
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
- Immunities
- force, necrotic, poison
- Condition Immunities
- blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
Traits
The Halaster horror has advantage on saving throws against spells and other magical effects.
The Halaster horror is immune to the cone of cold, disintegrate, and fireball spells.
Actions
Multiattack
The Halaster horror makes two staff attacks.
Staff
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.