Monster
Hamadryad
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 13, 16
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 14
- Wisdom
- 10
- Charisma
- 15
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +6
- Senses
- darkvision 60ft.
- Languages
- Sylvan
Traits
The hamadryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants
The hamadryad can communicate with Beasts and Plants as if they shared a language.
Once on her turn, the hamadryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large in size or bigger.
Actions
Multiattack
The hamadryad makes two Claw attacks.
Claw
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.
The hamadryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day: entangle
1/day each: barkskin, grasping vine, pass without trace