Monster
Hammerskull
Outside your table’s allowed sources
Official reference · PSX · 2014
- Creature type
- Beast
- Size
- Large
- Armor class
- 11 (natural armor)
- Hit points
- 19 (3d10 + 3)
- Speed
- Walk 40 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 17
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 3
- Wisdom
- 12
- Charisma
- 6
- Passive Perception
- 11
Traits
Charge
If the hammerskull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed
The hammerskull has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.