THE SHARED REFERENCE Adventurer

Monster

Hands of Havoc Fire Starter

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
16 (breastplate)
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Any alignment
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
16
Charisma
11
Passive Perception
13
Saving Throws
str: +5; con: +4
Languages
Common plus one more language
Resistances
fire

Actions

Multiattack

The fire starter makes two Havoc Hammer or Havoc Flask attacks.

Havoc Hammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

Havoc Flask

Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

After the fire starter throws the flask, roll a d6; on a 3 or lower, the fire starter has no more flasks to throw.

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