Monster
Harengon Sniper
Outside your table’s allowed sources
Official reference · WBtW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (leather armor)
- Hit points
- 9 (2d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 17
- Constitution
- 11
- Intelligence
- 10
- Wisdom
- 13
- Charisma
- 10
- Passive Perception
- 15
- Saving Throws
- dex: +5
- Skills
- athletics: +2; perception: +5; stealth: +5
- Languages
- Common, Sylvan
Traits
Standing Leap
The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Ranged Weapon Attack: +5 to hit (the target gains no benefit from less than 3), range 320 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Immediately after making this attack, the harengon can use the Hide action.