THE SHARED REFERENCE Adventurer

Monster

Harpy

Official reference · XMM · 2024

Creature type
Monstrosity
Size
Medium
Armor class
11
Hit points
38 (7d8 + 7)
Speed
Walk 20 ft., Fly 40 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
12
Dexterity
13
Constitution
12
Intelligence
7
Wisdom
10
Charisma
13
Passive Perception
10
Languages
Common

Actions

Claw

Melee Attack: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring Song

The harpy sings a magical melody, which lasts until the harpy's Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy's Luring Song for 24 hours.

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