Monster
Harrow Hawk
Outside your table’s allowed sources
Official reference · BMT · 2014
- Creature type
- Undead
- Size
- Tiny
- Armor class
- 13
- Hit points
- 25 (10d4)
- Speed
- Walk 10 ft., Fly 60 ft.
- Challenge rating
- 1
- Alignment
- Unaligned
- Strength
- 5
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 2
- Wisdom
- 14
- Charisma
- 7
- Passive Perception
- 16
- Skills
- perception: +6; stealth: +5
- Senses
- darkvision 120 ft.
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Actions
Talons
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.
Plane Shift (2/Day)
The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.
Bonus actions
Shadow Dash
When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.