THE SHARED REFERENCE Adventurer

Monster

Harvester Devil

Outside your table’s allowed sources

Official reference · ABH · 2014

Creature type
Fiend
Size
Medium
Armor class
14
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Lawful Evil
Strength
12
Dexterity
17
Constitution
14
Intelligence
14
Wisdom
13
Charisma
19
Passive Perception
13
Saving Throws
con: +4; wis: +3
Skills
perception: +3; persuasion: +8; stealth: +5
Senses
Darkvision 120 ft. (unimpeded by magical Darkness)
Languages
Common, Infernal; telepathy 120 ft.
Resistances
cold
Immunities
fire, poison
Condition Immunities
charmed, poisoned

Traits

Diabolic Ward

Attack rolls against the devil have Disadvantage. If the devil makes an attack roll, this trait is suppressed until the start of its next turn.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two attacks, using Infernal Blade or Confounding Ray in any combination.

Infernal Blade

Melee Attack: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage and 7 (2d6) Fire damage.

Confounding Ray

Ranged Attack: +5, range 120 ft. Hit: 13 (2d12) Psychic damage. If the target is a creature, it can't make Opportunity Attacks until the start of the devil's next turn.

Compelling Contract (1/Day)

Charisma Saving Throw: DC 14, one creature within 30 feet of the devil. Failure: The target has the Charmed condition. While it is Charmed, it has the Stunned condition, except the target can speak. If the target agrees to the devil's contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

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