Monster
Hazvongel
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Fiend
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 237 (25d12 + 75)
- Speed
- Walk 20 ft., Fly 60 ft.
- Challenge rating
- 14
- Alignment
- Chaotic Evil
- Strength
- 21
- Dexterity
- 20
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 17
- Saving Throws
- con: +8; wis: +7
- Skills
- perception: +7
- Senses
- blindsight 60 ft., darkvision 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Magic Resistance
The hazvongel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The hazvongel makes three Talon attacks.
Talon
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Blood Barrage (Recharge 5–6)
The hazvongel launches a spray of blood in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save or half as much damage on a successful one.