Monster
Hell Hound
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 45 (7d8 + 14)
- Speed
- Walk 50 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 6
- Wisdom
- 13
- Charisma
- 6
- Passive Perception
- 15
- Skills
- perception: +5
- Senses
- darkvision 60 ft.
- Languages
- understands Infernal but can't speak it
- Immunities
- fire
Traits
Keen Hearing and Smell
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6)
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.