THE SHARED REFERENCE Adventurer

Monster

Hellcat (Bezekira)

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Fiend
Size
Large
Armor class
16 (natural armor)
Hit points
136 (16d10 + 48)
Speed
Walk 40 ft.
Challenge rating
10
Alignment
Neutral Evil
Strength
21
Dexterity
19
Constitution
17
Intelligence
10
Wisdom
14
Charisma
10
Passive Perception
16
Saving Throws
dex: +8; con: +7
Skills
acrobatics: +8; athletics: +9; perception: +6; stealth: +12
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
understands Infernal, telepathy 120 ft.
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True, special: damage from spells
Immunities
fire

Traits

Darkness Dweller

Attacks made against a bezekira in bright or dim light have disadvantage.

Devil's Sight

Magical darkness doesn't impede the bezekira's darkvision.

Actions

Multiattack

The bezekira makes three Claw attacks. It can replace one of the attacks with a Bite attack.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) fire damage. The bezekira deals an extra 28 (8d6) fire damage when it hits a target with an attack and has advantage on the attack roll.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, grasping the target with its mouth. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 17). The bezekira can't make a Bite attack while a creature is grappled in this way.

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