Monster
Hellcat (Bezekira)
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 16 (natural armor)
- Hit points
- 136 (16d10 + 48)
- Speed
- Walk 40 ft.
- Challenge rating
- 10
- Alignment
- Neutral Evil
- Strength
- 21
- Dexterity
- 19
- Constitution
- 17
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 16
- Saving Throws
- dex: +8; con: +7
- Skills
- acrobatics: +8; athletics: +9; perception: +6; stealth: +12
- Senses
- blindsight 30 ft., darkvision 60 ft.
- Languages
- understands Infernal, telepathy 120 ft.
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True, special: damage from spells
- Immunities
- fire
Traits
Darkness Dweller
Attacks made against a bezekira in bright or dim light have disadvantage.
Magical darkness doesn't impede the bezekira's darkvision.
Actions
Multiattack
The bezekira makes three Claw attacks. It can replace one of the attacks with a Bite attack.
Claw
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage plus 7 (2d6) fire damage. The bezekira deals an extra 28 (8d6) fire damage when it hits a target with an attack and has advantage on the attack roll.
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage, grasping the target with its mouth. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 17). The bezekira can't make a Bite attack while a creature is grappled in this way.