Monster
Hellwasp
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 19 (natural armor)
- Hit points
- 52 (8d10 + 8)
- Speed
- Walk 10 ft., Fly 60 ft. (hover)
- Challenge rating
- 5
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 10
- Saving Throws
- dex: +5; wis: +3
- Senses
- darkvision 60 ft.
- Languages
- Infernal, telepathy 300 ft. (with other hellwasps only)
- Immunities
- fire
- Vulnerabilities
- cold
Traits
Magic Weapons
The hellwasp's weapon attacks are magical.
Actions
Multiattack
The hellwasp makes two attacks: one with its sting and one with its sword talons.
Sting
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sword Talons
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.