Monster
Hengar Aesnvaard
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (studded leather, shield)
- Hit points
- 112 (15d8 + 45)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Neutral Good
- Strength
- 18
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 15
- Passive Perception
- 11
- Saving Throws
- str: +7; dex: +5; con: +6
- Skills
- survival: +5
- Languages
- Common
Traits
Brave
Hengar has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when Hengar hits with it (included in the attack).
Actions
Multiattack
Hengar makes three melee attacks or two ranged attacks.
Spear
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Hengar adds 3 to its AC against one melee attack that would hit it. To do so, Hengar must see the attacker and be wielding a melee weapon.