THE SHARED REFERENCE Adventurer

Monster

Heralds of Dust Exorcist

Outside your table’s allowed sources

Official reference · AATM · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
13, 16
Hit points
112 (15d8 + 45)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Any alignment
Strength
8
Dexterity
16
Constitution
16
Intelligence
17
Wisdom
14
Charisma
11
Passive Perception
15
Saving Throws
int: +6; wis: +5; cha: +3
Skills
arcana: +6; perception: +5; religion: +6
Senses
truesight 60 ft.
Languages
Common plus three more languages
Resistances
necrotic
Condition Immunities
charmed, frightened

Traits

Incorruptible Vessel

The exorcist can't be possessed by Celestials, Fiends, or Undead.

Actions

Multiattack

The exorcist makes two Grave Burst attacks.

Grave Burst

Melee Spell Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) necrotic or radiant damage (exorcist's choice).

Admit Entity (Recharge 5–6)

The exorcist thins the veil of death for a creature it can see within 60 feet of itself, exposing the target to malevolent entities. The target must make a DC 14 Charisma saving throw. On a failed save, the target takes 36 (8d8) psychic damage and has the incapacitated condition for 1 minute, during which time it retches and babbles incoherently in a voice that is not its own. On a successful save, the target takes half as much damage only. An incapacitated target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

The exorcist casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At will: detect evil and good, mage armor (self only), mage hand

2/day each: protection from evil and good, remove curse, speak with dead

1/day each: banishment, dispel evil and good

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