THE SHARED REFERENCE Adventurer

Monster

Hertilod

Outside your table’s allowed sources

Official reference · VEoR · 2014

Creature type
Monstrosity
Size
Huge
Armor class
14
Hit points
241 (21d12 + 105)
Speed
Walk 50 ft., Climb 50 ft.
Challenge rating
17
Alignment
Unaligned
Strength
23
Dexterity
18
Constitution
20
Intelligence
3
Wisdom
15
Charisma
10
Passive Perception
18
Saving Throws
str: +12; dex: +10
Skills
perception: +8
Senses
blindsight 30 ft., tremorsense 60 ft.
Resistances
necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Legendary Resistances (3/Day)

If the hertilod fails a saving throw, it can choose to succeed instead.

Magic Resistance

The hertilod has advantage on saving throws against spells and other magical effects.

Shock Susceptibility

If the hertilod takes lightning damage, its speed is halved until the end of its next turn, and it must succeed on a DC 15 Constitution saving throw or immediately regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition.

Spider Climb

The hertilod can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The hertilod makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 13 (2d12) poison damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be swallowed by the hertilod. A swallowed creature has the blinded and restrained conditions, and it has 3 against attacks and other effects outside the hertilod. At the start of each of the hertilod's turns, each swallowed creature takes 13 (2d12) poison damage from the poisonous secretion in the hertilod's gullet.

The hertilod's gullet can hold up to two creatures at a time. If the hertilod takes 40 damage or more on a single turn from a swallowed creature, the hertilod must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the hertilod and has the prone condition. If the hertilod dies, a swallowed creature is no longer restrained and can escape from the corpse by using 10 feet of movement, exiting with the prone condition.

Claw

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Sprint

The hertilod moves up to its speed. This movement doesn't provoke opportunity attacks.

Feed (Costs 2 Actions)

The hertilod drains life from the creatures in its gullet to bolster itself. Each creature in the hertilod's gullet takes 10 (3d6) necrotic damage, and the hertilod regains a number of hit points equal to the damage.

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