Monster
Hew Hackinstone
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (hide armor)
- Hit points
- 67 (9d8 + 27)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Neutral
- Strength
- 16
- Dexterity
- 12
- Constitution
- 17
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 9
- Passive Perception
- 10
- Skills
- survival: +4
- Senses
- darkvision 60 ft.
- Languages
- any one language (usually Common)
- Resistances
- poison
Traits
Dwarven Resilience
Hew has resistance to poison damage and advantage on saving throws against being poisoned.
Reckless
At the start of his turn, Hew can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
Actions
Battleaxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.