THE SHARED REFERENCE Adventurer

Monster

Hezrou

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
18
Hit points
157 (15d10 + 75)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
19
Dexterity
17
Constitution
20
Intelligence
5
Wisdom
12
Charisma
13
Passive Perception
11
Initiative
+6
Saving Throws
str: +7; con: +8; wis: +4
Senses
Darkvision 120 ft.
Languages
Abyssal; telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Demonic Restoration

If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The hezrou has Advantage on saving throws against spells and other magical effects.

Stench

Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Actions

Multiattack

The hezrou makes three Rend attacks.

Rend

Melee Attack: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.

Bonus actions

Leap

The hezrou jumps up to 30 feet by spending 10 feet of movement.

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