THE SHARED REFERENCE Adventurer

Monster

Hill Giant Subchief

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Giant
Size
Huge
Armor class
17 (natural armor)
Hit points
126 (11d12 + 55)
Speed
Walk 40 ft.
Challenge rating
7
Alignment
Neutral
Strength
23
Dexterity
15
Constitution
20
Intelligence
10
Wisdom
12
Charisma
9
Passive Perception
14
Saving Throws
dex: +5; con: +8; wis: +4
Skills
athletics: +12; perception: +4
Senses
darkvision 60 ft.
Languages
Giant

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Quick preview