Monster
Hill Giant Subchief
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Giant
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 126 (11d12 + 55)
- Speed
- Walk 40 ft.
- Challenge rating
- 7
- Alignment
- Neutral
- Strength
- 23
- Dexterity
- 15
- Constitution
- 20
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 14
- Saving Throws
- dex: +5; con: +8; wis: +4
- Skills
- athletics: +12; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Giant
Actions
Multiattack
The giant makes two greatclub attacks.
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.