THE SHARED REFERENCE Adventurer

Monster

Hippocamp

Outside your table’s allowed sources

Official reference · MOT · 2014

Creature type
Monstrosity
Size
Large
Armor class
13 (natural armor)
Hit points
22 (4d10)
Speed
Walk 20 ft., Swim 50 ft.
Challenge rating
1/2
Alignment
Chaotic Good
Strength
14
Dexterity
15
Constitution
11
Intelligence
5
Wisdom
10
Charisma
6
Passive Perception
10
Senses
darkvision 120 ft.
Resistances
cold

Traits

Amphibious

The hippocamp can breathe air and water.

Charge

If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Actions

Hooves

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Ram

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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