THE SHARED REFERENCE Adventurer

Monster

Hippopotamus

Outside your table’s allowed sources

Official reference · PSA · 2014

Creature type
Beast
Size
Huge
Armor class
12 (natural armor)
Hit points
76 (8d12 + 24)
Speed
Walk 40 ft., Swim 30 ft.
Challenge rating
4
Alignment
Unaligned
Strength
22
Dexterity
9
Constitution
17
Intelligence
3
Wisdom
11
Charisma
6
Passive Perception
10

Traits

Trampling Charge

If the hippopotamus moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the hippopotamus can make one stomp attack against it as a bonus action.

Hold Breath

The hippopotamus can hold its breath for 30 minutes.

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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