Monster
Hobgoblin Devastator
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (studded leather)
- Hit points
- 45 (7d8 + 14)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 13
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 11
- Skills
- arcana: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Arcane Advantage
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't incapacitated.
Army Arcana
When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.
Actions
Quarterstaff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
The hobgoblin is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Spell slots: 0: spells: acid splash, fire bolt, ray of frost, shocking grasp; 1: slots: 4; spells: fog cloud, magic missile, thunderwave; 2: slots: 3; spells: gust of wind, Melf's acid arrow, scorching ray; 3: slots: 3; spells: fireball, fly, lightning bolt; 4: slots: 1; spells: ice storm