THE SHARED REFERENCE Adventurer

Monster

Hobgoblin Devastator

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (studded leather)
Hit points
45 (7d8 + 14)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Lawful Evil
Strength
13
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
13
Charisma
11
Passive Perception
11
Skills
arcana: +5
Senses
darkvision 60 ft.
Languages
Common, Goblin

Traits

Arcane Advantage

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't incapacitated.

Army Arcana

When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Spellcasting

The hobgoblin is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Spell slots: 0: spells: acid splash, fire bolt, ray of frost, shocking grasp; 1: slots: 4; spells: fog cloud, magic missile, thunderwave; 2: slots: 3; spells: gust of wind, Melf's acid arrow, scorching ray; 3: slots: 3; spells: fireball, fly, lightning bolt; 4: slots: 1; spells: ice storm

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