THE SHARED REFERENCE Adventurer

Monster

Hobgoblin Iron Shadow

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
15
Hit points
32 (5d8 + 10)
Speed
Walk 40 ft.
Challenge rating
2
Alignment
Lawful Evil
Strength
14
Dexterity
16
Constitution
15
Intelligence
14
Wisdom
15
Charisma
11
Passive Perception
12
Skills
acrobatics: +5; athletics: +4; stealth: +5
Senses
darkvision 60 ft.
Languages
Common, Goblin

Traits

Unarmored Defense

While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shadow Jaunt

The hobgoblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.

Spellcasting

The hobgoblin is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Spell slots: 0: spells: minor illusion, prestidigitation, true strike; 1: slots: 3; spells: charm person, disguise self, expeditious retreat, silent image

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