Monster
Hobgoblin Iron Shadow
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15
- Hit points
- 32 (5d8 + 10)
- Speed
- Walk 40 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 16
- Constitution
- 15
- Intelligence
- 14
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 12
- Skills
- acrobatics: +5; athletics: +4; stealth: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin
Traits
Unarmored Defense
While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
The hobgoblin makes four attacks, each of which can be an unarmed strike or a dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Dart
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shadow Jaunt
The hobgoblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.
The hobgoblin is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Spell slots: 0: spells: minor illusion, prestidigitation, true strike; 1: slots: 3; spells: charm person, disguise self, expeditious retreat, silent image