Monster
Homunculus
Official reference · XMM · 2024
- Creature type
- Construct
- Size
- Tiny
- Armor class
- 13
- Hit points
- 4 (1d4 + 2)
- Speed
- Walk 20 ft., Fly 40 ft.
- Challenge rating
- 0
- Alignment
- Neutral
- Strength
- 4
- Dexterity
- 15
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 10
- Saving Throws
- wis: +2; cha: +0
- Senses
- Darkvision 60 ft.
- Languages
- understands Common plus one other language but can't speak
- Immunities
- poison
- Condition Immunities
- charmed, poisoned
Traits
Telepathic Bond
While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite
Melee Attack: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.