Monster
Horncaller
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (hide armor)
- Hit points
- 39 (6d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Lawful Good
- Strength
- 13
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 13
- Passive Perception
- 14
- Skills
- animal handling: +4; nature: +2; perception: +4
- Languages
- Common plus any one language
Traits
Speak with Beasts
The horncaller can communicate with beasts as if they shared a language.
Actions
Multiattack
The horncaller makes two melee attacks with its staff and uses One with the Worldsoul.
Staff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.
One with the Worldsoul
The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see.
Innate Spellcasting
The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:
1/day each: bless, conjure animals