THE SHARED REFERENCE Adventurer

Monster

Horned Devil

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
18
Hit points
199 (19d10 + 95)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
11
Alignment
Lawful Evil
Strength
22
Dexterity
17
Constitution
21
Intelligence
12
Wisdom
16
Charisma
18
Passive Perception
13
Initiative
+7
Saving Throws
str: +10; dex: +7; wis: +7; cha: +8
Senses
Darkvision 150 ft. (unimpeded by magical Darkness)
Languages
Infernal; telepathy 120 ft.
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork

Melee Attack: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame

Ranged Attack: +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

Infernal Tail

Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.

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