THE SHARED REFERENCE Adventurer

Monster

Howler

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fiend
Size
Large
Armor class
16 (natural armor)
Hit points
90 (12d10 + 24)
Speed
Walk 40 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
17
Dexterity
16
Constitution
15
Intelligence
5
Wisdom
14
Charisma
6
Passive Perception
15
Skills
perception: +5
Senses
darkvision 60 ft.
Languages
understands Abyssal but can't speak
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
frightened

Traits

Pack Tactics

A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The howler makes two Rending Bite attacks.

Rending Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.

Mind-Breaking Howl (Recharge 4–6)

The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic damage and be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.

Quick preview