Monster
Hrigg Roundrook
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (half plate)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 30 ft.
- Alignment
- Lawful Good
- Strength
- 14
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 14
- Saving Throws
- wis: +4
- Skills
- athletics: +4; history: +2; medicine: +4; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish
- Resistances
- poison
Traits
Bonus Proficiencies
Hrigg is proficient with simple and martial weapons and light and medium armor.
Dwarven Resilience
Hrigg has advantage on saving throws made to avoid or end the poisoned condition on himself.
Actions
Maul
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Hrigg's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:
At will: guidance, sacred flame
Spell slots: 1: slots: 2; spells: cure wounds