THE SHARED REFERENCE Adventurer

Monster

Hulking Crab

Outside your table’s allowed sources

Official reference · SKT · 2014

Creature type
Beast
Size
Huge
Armor class
17 (natural armor)
Hit points
76 (8d12 + 24)
Speed
Walk 20 ft., Swim 30 ft.
Challenge rating
5
Alignment
Unaligned
Strength
19
Dexterity
8
Constitution
16
Intelligence
3
Wisdom
11
Charisma
3
Passive Perception
10
Skills
stealth: +2
Senses
blindsight 30 ft.

Traits

Amphibious

The crab can breathe air and water.

Shell Camouflage

While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Actions

Multiattack

The crab makes two attacks with its claws.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target

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