Monster
Hulking Crab
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Official reference · SKT · 2014
- Creature type
- Beast
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 76 (8d12 + 24)
- Speed
- Walk 20 ft., Swim 30 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 19
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 3
- Passive Perception
- 10
- Skills
- stealth: +2
- Senses
- blindsight 30 ft.
Traits
Amphibious
The crab can breathe air and water.
Shell Camouflage
While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.
Actions
Multiattack
The crab makes two attacks with its claws.
Claw
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target