Monster
Husk Zombie
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 10
- Hit points
- 37 (5d8 + 15)
- Speed
- Walk 35 ft.
- Challenge rating
- 1
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 10
- Constitution
- 16
- Intelligence
- 3
- Wisdom
- 6
- Charisma
- 5
- Passive Perception
- 8
- Saving Throws
- con: +5; wis: +0
- Senses
- darkvision 60 ft.
- Languages
- understands the languages it knew in life but can't speak
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Curse of the Husk
A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack
The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.