THE SHARED REFERENCE Adventurer

Monster

Husk Zombie

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Undead
Size
Medium
Armor class
10
Hit points
37 (5d8 + 15)
Speed
Walk 35 ft.
Challenge rating
1
Alignment
Neutral Evil
Strength
16
Dexterity
10
Constitution
16
Intelligence
3
Wisdom
6
Charisma
5
Passive Perception
8
Saving Throws
con: +5; wis: +0
Senses
darkvision 60 ft.
Languages
understands the languages it knew in life but can't speak
Immunities
poison
Condition Immunities
poisoned

Traits

Curse of the Husk

A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Quick preview