THE SHARED REFERENCE Adventurer

Monster

Hutijin

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fiend
Size
Large
Armor class
19 (natural armor)
Hit points
200 (16d10 + 112)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
21
Alignment
Lawful Evil
Strength
27
Dexterity
15
Constitution
25
Intelligence
23
Wisdom
19
Charisma
25
Passive Perception
21
Saving Throws
dex: +9; con: +14; wis: +11
Skills
intimidation: +14; perception: +11
Senses
truesight 120 ft.
Languages
all, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
charmed, exhaustion, frightened, poisoned

Traits

Infernal Despair

Each creature within 30 feet of Hutijin that isn't a devil makes saving throws with disadvantage.

Legendary Resistance (3/Day)

If Hutijin fails a saving throw, he can choose to succeed instead.

Magic Resistance

Hutijin has advantage on saving throws against spells and other magical effects.

Regeneration

Hutijin regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Hutijin makes one Bite attack, one Claw attack, one Mace attack, and one Tail attack.

Bite

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) fire damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 10 (3d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) cold damage.

Mace

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) force damage.

Tail

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) thunder damage.

Teleport

Hutijin teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Reactions

Fearful Voice (Recharge 5–6)

In response to taking damage, Hutijin utters a dreadful word of power. Each creature within 30 feet of him that isn't a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Attack

Hutijin makes one Claw, Mace, or Tail attack.

Teleport

Hutijin uses Teleport.

Lightning Storm (Costs 2 Actions)

Hutijin releases lightning in a 30-foot radius, blocked only by 3. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.

Spellcasting

Hutijin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):

At will: alter self (can become Medium when changing his appearance), detect magic, hold monster, invisibility (self only), lightning bolt, suggestion, wall of fire

3/day: dispel magic

Quick preview