THE SHARED REFERENCE Adventurer

Monster

Hybrid Poisoner

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
14
Hit points
26 (4d8 + 8)
Speed
Walk 40 ft.
Challenge rating
1
Alignment
Neutral Good
Strength
12
Dexterity
19
Constitution
14
Intelligence
12
Wisdom
13
Charisma
12
Passive Perception
13
Saving Throws
dex: +6; con: +4
Skills
athletics: +3; perception: +3; stealth: +6
Senses
darkvision 30 ft.
Languages
Common plus any one language
Immunities
poison
Condition Immunities
poisoned

Traits

Assassinate

During its first turn, the hybrid poisoner has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hybrid scores against a surprised creature is a critical hit.

Poisonous Skin

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage.

Actions

Toxic Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target's turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.

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