THE SHARED REFERENCE Adventurer

Monster

Hybrid Shocker

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
12
Hit points
39 (6d8 + 12)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Neutral Good
Strength
13
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
12
Charisma
9
Passive Perception
11
Languages
Common plus any one language
Immunities
lightning

Traits

Electrified Body

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination

The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack

The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

Tentacles

Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.

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