Monster
Hybrid Shocker
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 39 (6d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Neutral Good
- Strength
- 13
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 11
- Languages
- Common plus any one language
- Immunities
- lightning
Traits
Electrified Body
Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.
Illumination
The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Multiattack
The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Shocking Touch
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.
Tentacles
Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.