THE SHARED REFERENCE Adventurer

Monster

Hydra

Official reference · XMM · 2024

Creature type
Monstrosity
Size
Huge
Armor class
15
Hit points
184 (16d12 + 80)
Speed
Walk 40 ft., Swim 40 ft.
Challenge rating
8
Alignment
Unaligned
Strength
20
Dexterity
12
Constitution
20
Intelligence
2
Wisdom
10
Charisma
7
Passive Perception
16
Initiative
+4
Skills
perception: +6
Senses
Darkvision 60 ft.
Condition Immunities
blinded, charmed, deafened, frightened, stunned, unconscious

Traits

Hold Breath

The hydra can hold its breath for 1 hour.

Multiple Heads

The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads

For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack

The hydra makes as many Bite attacks as it has heads.

Bite

Melee Attack: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

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