Monster
Iarno "Glasstaff" Albrek
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12, 16
- Hit points
- 22 (5d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Lawful Evil
- Strength
- 9
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +5; wis: +3
- Skills
- arcana: +5; history: +5
- Languages
- Common, Draconic, Dwarvish, Elvish
Traits
Special Equipment
Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.
Actions
Multiattack
Glasstaff makes two Shocking Burst attacks.
Shocking Burst
Melee Spell Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 6 (1d6 + 3) lightning damage.
Bonus actions
Teleport (2/Day)
Glasstaff magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
Glasstaff casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
1/day each: charm person, hold person, magic missile