THE SHARED REFERENCE Adventurer

Monster

Ice Devil

Official reference · XMM · 2024

Creature type
Fiend
Size
Large
Armor class
18
Hit points
228 (24d10 + 96)
Speed
Walk 40 ft.
Challenge rating
14
Alignment
Lawful Evil
Strength
21
Dexterity
14
Constitution
18
Intelligence
18
Wisdom
15
Charisma
18
Passive Perception
17
Initiative
+7
Saving Throws
dex: +7; con: +9; wis: +7; cha: +9
Skills
insight: +7; perception: +7; persuasion: +9
Senses
Blindsight 120 ft.
Languages
Infernal; telepathy 120 ft.
Immunities
cold, fire, poison
Condition Immunities
poisoned

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear

Melee Ranged Attack: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. The spear magically returns to the devil's hand immediately after a ranged attack.

Tail

Melee Attack: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.

Ice Wall (Recharge 6)

The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Recharge: 6: Wall of Ice (level 8 version)

Quick preview