Monster
Ice Devil
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Large
- Armor class
- 18
- Hit points
- 228 (24d10 + 96)
- Speed
- Walk 40 ft.
- Challenge rating
- 14
- Alignment
- Lawful Evil
- Strength
- 21
- Dexterity
- 14
- Constitution
- 18
- Intelligence
- 18
- Wisdom
- 15
- Charisma
- 18
- Passive Perception
- 17
- Initiative
- +7
- Saving Throws
- dex: +7; con: +9; wis: +7; cha: +9
- Skills
- insight: +7; perception: +7; persuasion: +9
- Senses
- Blindsight 120 ft.
- Languages
- Infernal; telepathy 120 ft.
- Immunities
- cold, fire, poison
- Condition Immunities
- poisoned
Traits
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
Ice Spear
Melee Ranged Attack: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. The spear magically returns to the devil's hand immediately after a ranged attack.
Tail
Melee Attack: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.
Ice Wall (Recharge 6)
The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
Recharge: 6: Wall of Ice (level 8 version)