Monster
Ice Mephit
Official reference · MM · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 11
- Hit points
- 21 (6d6)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 7
- Dexterity
- 13
- Constitution
- 10
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +3
- Senses
- darkvision 60 ft.
- Languages
- Aquan, Auran
- Immunities
- cold, poison
- Condition Immunities
- poisoned
- Vulnerabilities
- bludgeoning, fire
Traits
Death Burst
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6)
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting (1/Day)
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
At will: fog cloud