THE SHARED REFERENCE Adventurer

Monster

Ice Mephit

Official reference · MM · 2014

Creature type
Elemental
Size
Small
Armor class
11
Hit points
21 (6d6)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
1/2
Alignment
Neutral Evil
Strength
7
Dexterity
13
Constitution
10
Intelligence
9
Wisdom
11
Charisma
12
Passive Perception
12
Skills
perception: +2; stealth: +3
Senses
darkvision 60 ft.
Languages
Aquan, Auran
Immunities
cold, poison
Condition Immunities
poisoned
Vulnerabilities
bludgeoning, fire

Traits

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6)

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting (1/Day)

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

At will: fog cloud

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