Monster
Ice Mephit
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Small
- Armor class
- 11
- Hit points
- 21 (6d6)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 7
- Dexterity
- 13
- Constitution
- 10
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +3
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Aquan, Auran)
- Immunities
- cold, poison
- Condition Immunities
- exhaustion, poisoned
- Vulnerabilities
- fire
Traits
Death Burst
The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw
Melee Attack: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Frost Breath (Recharge 6)
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Fog Cloud (1/Day)
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
1/day: Fog Cloud